More poses! I know I'm a little behind on a post, but two weeks ago we blocked in a walk cycle, and last week we had to finish it, so I was a bit busy! I'll be making another post about the walk cycle, so this one is for the poses!
So we are still focused on movement and motion, this is a body mechanics class! This week I tried to stick mostly to martial arts poses. I love fighting! Some of these may look like breakdancing, but they are actually capoiera fighters. It's a very interesting fighting style that's based off of perpetual movement. I did get a couple sports ones, and in the end, I chose a soccer one and a fighting one. And I know we exaggerate a little when sketching out poses, but this guy literally made this pose.
Gah, I can't find the picture now of course, and I didn't save it, but I promise! He was way off balance, but because of the momentum he had from the kick, he was still fine. I'm sure he stumbled a little as he tried to regain a normal balance. But motion can keep something off-balance still seem grounded. And I love poses like this. Basketball players running for a layup. Someone kicking an apple off of a knife. Kicking a soccer ball. All of these actions result in fast, shifting movement that can cause someone catching random frames to get very strange poses that are impossible to recreate unless you are performing that action yourself. Or you're using a character in 3D, like me.
While it may not completely have the momentum as the actual soccer player, it definitely feels like Stella just kicked a ball. And I like to think that even though she's off balance, clearly, she still feels "balanced" by the action she's taking. you can tell that she's mid-kick.
Ouch! I think the selling point for kicks is that you notice the extreme counter-rotation between the hips and the shoulders. When performing a spin kick, your torso seems to lead the kicking momentum. Then, your legs and feet take over and snap out at the target, leaving the torso to follow or twist the opposite direction. It's similar to an arm swinging forward on a walk. The shoulder leads the action, but once the arm passes the shoulder, it takes over. I tried to capture this snapping motion of the kick here in the character to the left. The one on the right I had a little more fun with, and might have been less successful with if only because "just got kicking in the face by someone's heel" reference isn't as easy to find. Haha.
As for the walk cycle, I'm going to touch it up for the next couple days while working on my poses for this week. I got feedback from my mentor, and I'm going to take more time to clean it. I had to rush it last week because of work, and I didn't get the result I wanted. But I promise, it'll be an interesting post!